Seriously, selling there gives more coverage. And the POD books (print on demand) are usually of higher quality then normal printrun books. They are often in normal pricerange and for us that live all over the world - the shippings is not high at all.
Also a very good place to sell pdf's
The map is in the style of the Harn and Shorkyne maps, but rather than cover all of TRZN, it covers the NW corner of TRZN, plus the corners of the adjacent regions.
You just have one square of the TRZN region, albeit with additional detail.
I purchased the AK TRZN map in March... now there appears to be a new Emelrene Map out for $15... What's going on? Is this updated? Different?
I am sure I don't need two of the same thing, and normally if the products are the same I get a notice saying I bought this on xx/xx/xxxx
- whenever this will be - the problem will solve itself, for then such a map can be cut from the existing ones.
There is, however, the problem that the angle of the map is another, means true north is not up but 40-60° to the right. 40° has the advantage of being best to fit it in a rectangle, while 60° allows us to use the same hexes, even when the square grid will look weired :-)
For now, my group can live well with the blowup from Venarive - perhaps Kelestia allows to show off the snippet I made, or I will redraw that map as an in-game handout.
In the long run, I think a naval module (Pilots Almanach V2) should come with such a map - concentrating on the areas we have stuff for.
I fear I am talking about 2017, and thats optimistic. But Hârniacs are nothing if not patient.
If KP does it, it's going to be polished until it's as smooth as the soles of Fred Astaire's shoes. But I can fire up Gimp and cut-and-paste the existing maps to get something that would be fine for my personal campaign. I'd rather see these guys put their effort into stuff I can't do myself.
I do appreciate the idea. I agree that it's the connections - seas, roads, rivers - that define a region. Ideally, all the maps and articles would adopt that sort of perspective. Unfortunately, it requires a lot more work than taking the one-kingdom-at-a-time approach.
Well, a map would necessarily be on the scope of a regional map at least, and mainly use information that already exists from the Harn, Shorkyne and Emelrene map. It "only" needs some large scale creative work for Ivinia - mainly the bitmap and larger coastal settlements.
Most of the stuff made for Ivinia will be usefull for the regional map later on (assuming that a "later on" is planned for Ivinia).
Imho it is the Sea that also defines an area, just as we have a Baltic or Mediterran region.
. . . folks would complain that "they just repackage old stuff and sell it again." And, if they saw so much as a one hex of IVAE on a map, the chorus would rise, "When is the rest of Ivinia going to be mapped?!"
The Emel-Galani map includes little more than Quandas Bay vis a vis the Sea of Ivae. Puster is asking about pretty much all the Sea of Ivae to the north of that map, esp. as he has a player group heading in the direction of Suteling and Borin. Also, I'm pretty sure he wants more detail than the Emel-Galani map provides.
One could say "But the Shorkyne regional map includes all that." However, the seam between the SHKN and IVAE regional maps is crucial. The line between the IVAE row X squares and the SHKN row 1 squares is very tricky. There are shoals and reefs on the Sutel Pass between Elgosia and Seldenbaal, and at its narrowest the strait is only about a league wide in terms of navigable water.
Hmmm, maybe a map of the Gulf of Harbaal like the freebie Salonon charts would be a nice compromise.
. . . is that it's like Running. The player says where, but the character sheet and the dice determine how fast (or how many times he trips). At most the player can suggest a route - for better or worse.
Some players like to act out their character's every word, some like to just say, "I blackmail him over that pony affair." That's a matter of gaming style, and doesn't earn a penalty or reward with me. Again, the analogy with movement - some like to play with their miniatures and map out every shrub on the battlefield, some just point towards the table and say, "Move me over by the window." Neither gets a reward or penalty for enjoying the game in a particular way.
Well, it is the character sheet that is the character - so in any instance when a PC wants to change something in the narrative, they roll the dice - but also have to play out the scene - to the best of their abilities.
I would only give + or - to this type of roll, depending on how hard the NPC s to negotiate with - not based on the Players skill.
A player that is a good talker, should be able to bumble about if he plays a character that is not a good talker.
while we are at maps offshowing areas on another scale then regions and map-grids...
what about a map showing the Sea of Ivae? If you cirlce it around 40° so that the shores of Shorkyne are at the bottom we get a nice little square with Harn on the left and Ivae on the right side. This one would go a long way towards creating a naval "experience".
BTW: I know that one can do that with the Venarive module, but the detail is a bit lacking when it comes to smaller ports and islands.
So in the 'm' version you can toggle which map layers are visible in Adobe Reader/Acrobat, including 4 extra layers that were not included when the layers were flattened to create the 'f' map.
I'm sure that I'm missing something obvious, but they look just alike. And I doubt that I'm supposed to share one version with my female players and the other with my male players...
For those of you enthralled by the new Emelrene kingdom map and who want more information but who who have not yet purchased an Atlas Kelestia square, may we recommend
I notice that "tmp2.html" has reference points of over a hundred imporant locations of interest. You can open tmp2.html (even on your own computer) and just 1-1 0:00 and hit go.
Also it looks like it would be a a simple change to make the constellations look like the constellations in the book.
@ Feanor and everyone else who is interested in the Nightsky source material:
Please contact me via the Contact section of the website, choosing Customer service as category (otherwise your mail won't go to my address), and send me an e-mail address that can receive file attachments of at least 1 MB (most accounts should allow this these days ;-)).
I just sent a preliminary page to Jan with all the coordinates from "Ports & Markets". That's 340+ lines. Maybe he should thin them out by taking only MK >= 5? Now to multiply this with important timestamps, this would require a program in itself to wade through the mass of data.
I don't think "important astronomical dates" aer actually important. If you are an evil GM, you would take the (arbitrary) time the PCs are stranded at some random coordinates on Kethira and present them with the night sky. "Now go find out where you are... "
Yes, I am necro'ing this thread. It appears that the previous attempt died off shortly after being announced however, I have decided to try and retart the game attempt.
I am willing to step up as GM although honestly. in all my GM years, I have never GM'ed a straight HarnMaster game before, just used the Harn materials in other systems.
Hi there! Sorry to hear you're having download issues...
The products for "zero dollars" are meant to be free add-ons for actual purchases. This allows customers to collect and download their modules all in one place (their My Account→Files section).
However, all of these micro modules are also available as free stand-alones from our Downloads section. They can be downloaded by anyone -- you don't even have to be registered at Kelestia.com.
I've just retested downloading several of the free files and found them all to transfer perfectly well. Are there any files in particular you're having trouble with?
Yes, you can have the source code. Jan can provide you with the archive. It will contain one perl source file, one data file and a couple of auxilliaries, e.g. the background.
For any comments, questions or remarks you can reach me on lythia more easily. Or hope that Jan will be foward everything to me. :-)
I have an interest in printed versions of long text items but cost of shipping may well make the cost prohibitive for me.
http://rpg.drivethrustuff.com/
Seriously, selling there gives more coverage. And the POD books (print on demand) are usually of higher quality then normal printrun books. They are often in normal pricerange and for us that live all over the world - the shippings is not high at all.
Also a very good place to sell pdf's
The map is in the style of the Harn and Shorkyne maps, but rather than cover all of TRZN, it covers the NW corner of TRZN, plus the corners of the adjacent regions.
You just have one square of the TRZN region, albeit with additional detail.
I purchased the AK TRZN map in March... now there appears to be a new Emelrene Map out for $15... What's going on? Is this updated? Different?
I am sure I don't need two of the same thing, and normally if the products are the same I get a notice saying I bought this on xx/xx/xxxx
- whenever this will be - the problem will solve itself, for then such a map can be cut from the existing ones.
There is, however, the problem that the angle of the map is another, means true north is not up but 40-60° to the right. 40° has the advantage of being best to fit it in a rectangle, while 60° allows us to use the same hexes, even when the square grid will look weired :-)
For now, my group can live well with the blowup from Venarive - perhaps Kelestia allows to show off the snippet I made, or I will redraw that map as an in-game handout.
In the long run, I think a naval module (Pilots Almanach V2) should come with such a map - concentrating on the areas we have stuff for.
I fear I am talking about 2017, and thats optimistic. But Hârniacs are nothing if not patient.
If KP does it, it's going to be polished until it's as smooth as the soles of Fred Astaire's shoes. But I can fire up Gimp and cut-and-paste the existing maps to get something that would be fine for my personal campaign. I'd rather see these guys put their effort into stuff I can't do myself.
I do appreciate the idea. I agree that it's the connections - seas, roads, rivers - that define a region. Ideally, all the maps and articles would adopt that sort of perspective. Unfortunately, it requires a lot more work than taking the one-kingdom-at-a-time approach.
Well, a map would necessarily be on the scope of a regional map at least, and mainly use information that already exists from the Harn, Shorkyne and Emelrene map. It "only" needs some large scale creative work for Ivinia - mainly the bitmap and larger coastal settlements.
Most of the stuff made for Ivinia will be usefull for the regional map later on (assuming that a "later on" is planned for Ivinia).
Imho it is the Sea that also defines an area, just as we have a Baltic or Mediterran region.
We did do one IVAE square already. We did hear that.
. . . folks would complain that "they just repackage old stuff and sell it again." And, if they saw so much as a one hex of IVAE on a map, the chorus would rise, "When is the rest of Ivinia going to be mapped?!"
They can't win, you know . . .
The Emel-Galani map includes little more than Quandas Bay vis a vis the Sea of Ivae. Puster is asking about pretty much all the Sea of Ivae to the north of that map, esp. as he has a player group heading in the direction of Suteling and Borin. Also, I'm pretty sure he wants more detail than the Emel-Galani map provides.
One could say "But the Shorkyne regional map includes all that." However, the seam between the SHKN and IVAE regional maps is crucial. The line between the IVAE row X squares and the SHKN row 1 squares is very tricky. There are shoals and reefs on the Sutel Pass between Elgosia and Seldenbaal, and at its narrowest the strait is only about a league wide in terms of navigable water.
Hmmm, maybe a map of the Gulf of Harbaal like the freebie Salonon charts would be a nice compromise.
. . . is that it's like Running. The player says where, but the character sheet and the dice determine how fast (or how many times he trips). At most the player can suggest a route - for better or worse.
Some players like to act out their character's every word, some like to just say, "I blackmail him over that pony affair." That's a matter of gaming style, and doesn't earn a penalty or reward with me. Again, the analogy with movement - some like to play with their miniatures and map out every shrub on the battlefield, some just point towards the table and say, "Move me over by the window." Neither gets a reward or penalty for enjoying the game in a particular way.
Well, it is the character sheet that is the character - so in any instance when a PC wants to change something in the narrative, they roll the dice - but also have to play out the scene - to the best of their abilities.
I would only give + or - to this type of roll, depending on how hard the NPC s to negotiate with - not based on the Players skill.
A player that is a good talker, should be able to bumble about if he plays a character that is not a good talker.
So how is the process going?
It's not the entire Sea of Ivae, but it's a mariner-centric map of the general region, and it's free.
http://www.kelestia.com/emel_galani
while we are at maps offshowing areas on another scale then regions and map-grids...
what about a map showing the Sea of Ivae? If you cirlce it around 40° so that the shores of Shorkyne are at the bottom we get a nice little square with Harn on the left and Ivae on the right side. This one would go a long way towards creating a naval "experience".
BTW: I know that one can do that with the Venarive module, but the detail is a bit lacking when it comes to smaller ports and islands.
Ah, thanks.
Map 'm' is multi-layered and map 'f' is flat.
So in the 'm' version you can toggle which map layers are visible in Adobe Reader/Acrobat, including 4 extra layers that were not included when the layers were flattened to create the 'f' map.
Map 'm' and map 'f'?
I'm sure that I'm missing something obvious, but they look just alike. And I doubt that I'm supposed to share one version with my female players and the other with my male players...
For those of you enthralled by the new Emelrene kingdom map and who want more information but who who have not yet purchased an Atlas Kelestia square, may we recommend
+ SHKN-AX - Argonel
+ SHKN-BX - Detule
+ TRZN-A1 - Maris
It is simple and elegant code.
I notice that "tmp2.html" has reference points of over a hundred imporant locations of interest. You can open tmp2.html (even on your own computer) and just 1-1 0:00 and hit go.
Also it looks like it would be a a simple change to make the constellations look like the constellations in the book.
@ Feanor and everyone else who is interested in the Nightsky source material:
Please contact me via the Contact section of the website, choosing Customer service as category (otherwise your mail won't go to my address), and send me an e-mail address that can receive file attachments of at least 1 MB (most accounts should allow this these days ;-)).
I just sent a preliminary page to Jan with all the coordinates from "Ports & Markets". That's 340+ lines. Maybe he should thin them out by taking only MK >= 5? Now to multiply this with important timestamps, this would require a program in itself to wade through the mass of data.
I don't think "important astronomical dates" aer actually important. If you are an evil GM, you would take the (arbitrary) time the PCs are stranded at some random coordinates on Kethira and present them with the night sky. "Now go find out where you are... "
Yes, I am necro'ing this thread. It appears that the previous attempt died off shortly after being announced however, I have decided to try and retart the game attempt.
I am willing to step up as GM although honestly. in all my GM years, I have never GM'ed a straight HarnMaster game before, just used the Harn materials in other systems.
If anyone is interested, the conversation is over at Real Roleplaying here: http://www.realroleplaying.com/rmsmf/index.php?topic=8062.0.
Hi there! Sorry to hear you're having download issues...
The products for "zero dollars" are meant to be free add-ons for actual purchases. This allows customers to collect and download their modules all in one place (their My Account→Files section).
However, all of these micro modules are also available as free stand-alones from our Downloads section. They can be downloaded by anyone -- you don't even have to be registered at Kelestia.com.
I've just retested downloading several of the free files and found them all to transfer perfectly well. Are there any files in particular you're having trouble with?
Yes, you can have the source code. Jan can provide you with the archive. It will contain one perl source file, one data file and a couple of auxilliaries, e.g. the background.
For any comments, questions or remarks you can reach me on lythia more easily. Or hope that Jan will be foward everything to me. :-)