I am, frankly, amazed that no one has noticed this before... Perhaps no one has ever wanted to print the Roleplaying article until now?
I will get right on it...
Ok... we have found the problem and fixed it in a new version (no new version number) of the pdf file. The new version will replace the old one in the eShop immediately and we will reissue to everyone who asks...
Management appologises for the inconveniences (but still can't believe that no one noticed until now!)...
I am, frankly, amazed that no one has noticed this before... Perhaps no one has ever wanted to print the Roleplaying article until now?
I will get right on it...
Ok... we have found the problem and fixed it in a new version (no new version number) of the pdf file. The new version will replace the old one in the eShop immediately and we will reissue to everyone who asks...
Management appologises for the inconveniences (but still can't believe that no one noticed until now!)...
I am certainly interested in Chélemby but have to admit I feel much more eager and happy anticipation towards Venârivè. Christmas is approaching with speed!
I am certainly interested in Chélemby but have to admit I feel much more eager and happy anticipation towards Venârivè. Christmas is approaching with speed!
Thanks,
I could possibly use Tesien, although in that particular campaign, Tesien is the location of a Earthmaster jail. From the start of the campiagn the ward's have been slowly collapsing. It is all connected with one of the large plots of Earthmaster and Airmasters. I thing I had an Airmaster entity trying to weaken the bars from the outside also.
I have some notes on the Airmasters if anyone's interested?
I was sort of hoping Dinibor would be produced soon.
Allan
Thanks,
I could possibly use Tesien, although in that particular campaign, Tesien is the location of a Earthmaster jail. From the start of the campiagn the ward's have been slowly collapsing. It is all connected with one of the large plots of Earthmaster and Airmasters. I thing I had an Airmaster entity trying to weaken the bars from the outside also.
I have some notes on the Airmasters if anyone's interested?
I was sort of hoping Dinibor would be produced soon.
Allan
It's just been so long that I took much of a look at anything on Harn (other than Orbaal) that a lot of place names, etc., have fallen out of my memory cache.
It's just been so long that I took much of a look at anything on Harn (other than Orbaal) that a lot of place names, etc., have fallen out of my memory cache.
. . . and that's a big IF, the Godstone in Kanday is located at Tesien in the Ternua Heath along with a group of nasty bandits. (New lackeys for the villian, having been suitably impressed by a display of his powers?)
. . . and that's a big IF, the Godstone in Kanday is located at Tesien in the Ternua Heath along with a group of nasty bandits. (New lackeys for the villian, having been suitably impressed by a display of his powers?)
"I could not think of a good way to move the villian, from Kanday to Chelemby".
Godstones seem the obvious choice.
There is a godstone in Kanday the marshy area (whose I can't remember, and I don't have a scan of Kanday on this computer).
There is godstone in Chelemby at Dinibor.
Only problem then is whether you want the villain to be following the character closely. If the villain has to spend some time travelling to and from godstones, that would slow him down by several days. Oh, also, the villain apparently must have figured out how to ensure that a godstone delivers him where he wants to go.
You could speed this up by arranging to have the character doing something at Dinibor. :)
How does the villain know the character is in Chelemby? Presumably some sort of Savorya spell gave him the knowledge.
"I could not think of a good way to move the villian, from Kanday to Chelemby".
Godstones seem the obvious choice.
There is a godstone in Kanday the marshy area (whose I can't remember, and I don't have a scan of Kanday on this computer).
There is godstone in Chelemby at Dinibor.
Only problem then is whether you want the villain to be following the character closely. If the villain has to spend some time travelling to and from godstones, that would slow him down by several days. Oh, also, the villain apparently must have figured out how to ensure that a godstone delivers him where he wants to go.
You could speed this up by arranging to have the character doing something at Dinibor. :)
How does the villain know the character is in Chelemby? Presumably some sort of Savorya spell gave him the knowledge.
Thanks Neil,
I could not think of a good way to move the villian, from Kanday to Chelemby, chasing the player. But it may be easy to just not detail the 'how' to myself or the players. If I really want to do it easy, I can just have him have an amulet of portals like the player, and he is able to track him to the island.
Allan
Thanks Neil,
I could not think of a good way to move the villian, from Kanday to Chelemby, chasing the player. But it may be easy to just not detail the 'how' to myself or the players. If I really want to do it easy, I can just have him have an amulet of portals like the player, and he is able to track him to the island.
Allan
Allan, you said:
Sometimes its good to let it go. I might just have to story tell the events and not get too caught up on the details.
This is something I think that too many people forget. There is always a tension between background and plot, especially in a game world as detailed as Kethira. These tensions have concerned me over the years and I’ve come to the following conclusions.
I’ve bought this extremely detailed settlement, I have a brilliant plot, but I need to kill the local innkeeper. But if I do that, the background details I paid $20.00 for will be wrong.
Just do it. The point is to have fun. You can always copy the page and make the relevant amendments.
I’m running a Kanday/Rethem war. What will King Andasin do?
He’ll do what you want him to do, you’re in charge. It’s important for all referees to remember that they are the final arbiter in their pHârn.
If you want Andasin weak and vacillating, he is!
If you want him gay, he is!
If you want him strong and macho, he is!
If players complain, first, they should not know what to expect, second, it just took the crisis to bring out the best (or worst) in him.
For me, story is more important than details.
Neil
- "Pardon me for living, I'm sure."
- NO-ONE GETS PARDONED FOR LIVING.
Allan, you said:
Sometimes its good to let it go. I might just have to story tell the events and not get too caught up on the details.
This is something I think that too many people forget. There is always a tension between background and plot, especially in a game world as detailed as Kethira. These tensions have concerned me over the years and I’ve come to the following conclusions.
I’ve bought this extremely detailed settlement, I have a brilliant plot, but I need to kill the local innkeeper. But if I do that, the background details I paid $20.00 for will be wrong.
Just do it. The point is to have fun. You can always copy the page and make the relevant amendments.
I’m running a Kanday/Rethem war. What will King Andasin do?
He’ll do what you want him to do, you’re in charge. It’s important for all referees to remember that they are the final arbiter in their pHârn.
If you want Andasin weak and vacillating, he is!
If you want him gay, he is!
If you want him strong and macho, he is!
If players complain, first, they should not know what to expect, second, it just took the crisis to bring out the best (or worst) in him.
For me, story is more important than details.
Neil
- "Pardon me for living, I'm sure."
- NO-ONE GETS PARDONED FOR LIVING.
One of the things I have found with Kelestia adventure design, is getting caught up on the realism details. Sometimes its good to let it go. I might just have to story tell the events and not get too caught up on the details.
One of the things I have found with Kelestia adventure design, is getting caught up on the realism details. Sometimes its good to let it go. I might just have to story tell the events and not get too caught up on the details.
I've printed it out numerous times. Can't say as I ever noticed it though :)
I am, frankly, amazed that no one has noticed this before... Perhaps no one has ever wanted to print the Roleplaying article until now?
I will get right on it...
Ok... we have found the problem and fixed it in a new version (no new version number) of the pdf file. The new version will replace the old one in the eShop immediately and we will reissue to everyone who asks...
Management appologises for the inconveniences (but still can't believe that no one noticed until now!)...
I am, frankly, amazed that no one has noticed this before... Perhaps no one has ever wanted to print the Roleplaying article until now?
I will get right on it...
Ok... we have found the problem and fixed it in a new version (no new version number) of the pdf file. The new version will replace the old one in the eShop immediately and we will reissue to everyone who asks...
Management appologises for the inconveniences (but still can't believe that no one noticed until now!)...
Hello :-)
I am certainly interested in Chélemby but have to admit I feel much more eager and happy anticipation towards Venârivè. Christmas is approaching with speed!
Happy editing ...
Hello :-)
I am certainly interested in Chélemby but have to admit I feel much more eager and happy anticipation towards Venârivè. Christmas is approaching with speed!
Happy editing ...
Don't we all?
- "Pardon me for living, I'm sure."
- NO-ONE GETS PARDONED FOR LIVING.
-- (Terry Pratchett, Mort)
Don't we all?
- "Pardon me for living, I'm sure."
- NO-ONE GETS PARDONED FOR LIVING.
-- (Terry Pratchett, Mort)
Patience is a Harnican's middle name.
Sometimes the greed takes over, and I want it all now.
Allan
Patience is a Harnican's middle name.
Sometimes the greed takes over, and I want it all now.
Allan
"I was sort of hoping Dinibor would be produced soon."
Unless Jeremy indicates that a particular module is forthcoming, don't get your expectations up.
Same comment applies to the our question a couple days ago about other Chelemby adventures.
"I was sort of hoping Dinibor would be produced soon."
Unless Jeremy indicates that a particular module is forthcoming, don't get your expectations up.
Same comment applies to the our question a couple days ago about other Chelemby adventures.
Thanks,
I could possibly use Tesien, although in that particular campaign, Tesien is the location of a Earthmaster jail. From the start of the campiagn the ward's have been slowly collapsing. It is all connected with one of the large plots of Earthmaster and Airmasters. I thing I had an Airmaster entity trying to weaken the bars from the outside also.
I have some notes on the Airmasters if anyone's interested?
I was sort of hoping Dinibor would be produced soon.
Allan
Thanks,
I could possibly use Tesien, although in that particular campaign, Tesien is the location of a Earthmaster jail. From the start of the campiagn the ward's have been slowly collapsing. It is all connected with one of the large plots of Earthmaster and Airmasters. I thing I had an Airmaster entity trying to weaken the bars from the outside also.
I have some notes on the Airmasters if anyone's interested?
I was sort of hoping Dinibor would be produced soon.
Allan
Tesien it is.
It's just been so long that I took much of a look at anything on Harn (other than Orbaal) that a lot of place names, etc., have fallen out of my memory cache.
Tesien it is.
It's just been so long that I took much of a look at anything on Harn (other than Orbaal) that a lot of place names, etc., have fallen out of my memory cache.
. . . and that's a big IF, the Godstone in Kanday is located at Tesien in the Ternua Heath along with a group of nasty bandits. (New lackeys for the villian, having been suitably impressed by a display of his powers?)
----------
Old style heraldry: Sable, the pale argent.
New style heraldry: Oreo, resting on edge.
. . . and that's a big IF, the Godstone in Kanday is located at Tesien in the Ternua Heath along with a group of nasty bandits. (New lackeys for the villian, having been suitably impressed by a display of his powers?)
----------
Old style heraldry: Sable, the pale argent.
New style heraldry: Oreo, resting on edge.
"I could not think of a good way to move the villian, from Kanday to Chelemby".
Godstones seem the obvious choice.
There is a godstone in Kanday the marshy area (whose I can't remember, and I don't have a scan of Kanday on this computer).
There is godstone in Chelemby at Dinibor.
Only problem then is whether you want the villain to be following the character closely. If the villain has to spend some time travelling to and from godstones, that would slow him down by several days. Oh, also, the villain apparently must have figured out how to ensure that a godstone delivers him where he wants to go.
You could speed this up by arranging to have the character doing something at Dinibor. :)
How does the villain know the character is in Chelemby? Presumably some sort of Savorya spell gave him the knowledge.
"I could not think of a good way to move the villian, from Kanday to Chelemby".
Godstones seem the obvious choice.
There is a godstone in Kanday the marshy area (whose I can't remember, and I don't have a scan of Kanday on this computer).
There is godstone in Chelemby at Dinibor.
Only problem then is whether you want the villain to be following the character closely. If the villain has to spend some time travelling to and from godstones, that would slow him down by several days. Oh, also, the villain apparently must have figured out how to ensure that a godstone delivers him where he wants to go.
You could speed this up by arranging to have the character doing something at Dinibor. :)
How does the villain know the character is in Chelemby? Presumably some sort of Savorya spell gave him the knowledge.
Thanks Neil,
I could not think of a good way to move the villian, from Kanday to Chelemby, chasing the player. But it may be easy to just not detail the 'how' to myself or the players. If I really want to do it easy, I can just have him have an amulet of portals like the player, and he is able to track him to the island.
Allan
Thanks Neil,
I could not think of a good way to move the villian, from Kanday to Chelemby, chasing the player. But it may be easy to just not detail the 'how' to myself or the players. If I really want to do it easy, I can just have him have an amulet of portals like the player, and he is able to track him to the island.
Allan
Allan, you said:
Sometimes its good to let it go. I might just have to story tell the events and not get too caught up on the details.
This is something I think that too many people forget. There is always a tension between background and plot, especially in a game world as detailed as Kethira. These tensions have concerned me over the years and I’ve come to the following conclusions.
I’ve bought this extremely detailed settlement, I have a brilliant plot, but I need to kill the local innkeeper. But if I do that, the background details I paid $20.00 for will be wrong.
Just do it. The point is to have fun. You can always copy the page and make the relevant amendments.
I’m running a Kanday/Rethem war. What will King Andasin do?
He’ll do what you want him to do, you’re in charge. It’s important for all referees to remember that they are the final arbiter in their pHârn.
If you want Andasin weak and vacillating, he is!
If you want him gay, he is!
If you want him strong and macho, he is!
If players complain, first, they should not know what to expect, second, it just took the crisis to bring out the best (or worst) in him.
For me, story is more important than details.
Neil
- "Pardon me for living, I'm sure."
- NO-ONE GETS PARDONED FOR LIVING.
-- (Terry Pratchett, Mort)
Allan, you said:
Sometimes its good to let it go. I might just have to story tell the events and not get too caught up on the details.
This is something I think that too many people forget. There is always a tension between background and plot, especially in a game world as detailed as Kethira. These tensions have concerned me over the years and I’ve come to the following conclusions.
I’ve bought this extremely detailed settlement, I have a brilliant plot, but I need to kill the local innkeeper. But if I do that, the background details I paid $20.00 for will be wrong.
Just do it. The point is to have fun. You can always copy the page and make the relevant amendments.
I’m running a Kanday/Rethem war. What will King Andasin do?
He’ll do what you want him to do, you’re in charge. It’s important for all referees to remember that they are the final arbiter in their pHârn.
If you want Andasin weak and vacillating, he is!
If you want him gay, he is!
If you want him strong and macho, he is!
If players complain, first, they should not know what to expect, second, it just took the crisis to bring out the best (or worst) in him.
For me, story is more important than details.
Neil
- "Pardon me for living, I'm sure."
- NO-ONE GETS PARDONED FOR LIVING.
-- (Terry Pratchett, Mort)
One of the things I have found with Kelestia adventure design, is getting caught up on the realism details. Sometimes its good to let it go. I might just have to story tell the events and not get too caught up on the details.
One of the things I have found with Kelestia adventure design, is getting caught up on the realism details. Sometimes its good to let it go. I might just have to story tell the events and not get too caught up on the details.