Lore

An ever-growing archive of stories, knowledge, and background articles about Hârn and HârnWorld.

By Fástred

City of KâremusKâremus, Álagon, 3 Halánè, TR716

Unseasonably cold and miserable rain splashed down on the outer wharf of Kâremus. Tára pulled her cloak tighter, but it did little to keep her warm.

She glanced back bitterly once more at the ship tied up at the wharf. The captain and senior crew seemed to have already forgotten her as they busied themselves about unloading the ship.

By Fástred

Badge of the Pilot's GuildEastern Venârian Sea; 20 Halánè TR715

Tára looked out over the handrail of the Kald Blyst, back towards the Degéla estuary and the rapidly fading outline of the islands and docks of the city of Janôra. It had been good to see her old city, and her family, once again after many years away.

They had left the Janôra docks with the rising tide towards the end of the afternoon watch, and were now making their way south, returning to the port of Kôlvis on the island of Menêma.

The bosun of the Blyst called out orders to the crew as the ship tacked in the freshening breeze. Tára felt the presence of someone at her shoulder, and turned slightly to see her master, the pilot of the Blyst, Ertâr.

By rbs

A great megalith called the Târensten crowns the south end of a great hill just across the Shârl River from Zýna, in northwestern Lédenheim. It stands about thirty feet high. In attendance about its base are four smaller standing stones, each standing just a bit taller than a man.

The great stone's name was given by the Ivínians who first immigrated into the area in the TR390s and means either 'kings' stone' or 'royal stone'. This name may stem from the faint rings of light which are faintly visible about its crest on clear nights of the new moon. The rings are at their brightest on the 30th of Savôr, the Long Night.

It is possible, though, that the name is simply a translation from an older Yârla tribal name, in which case it might refer to an ancient ruler of the region who caused the five stones to be erected atop the Long Hill. It is likely that centuries ago there was a hill fort located where Zýna now stands, although any evidence of its existence was long ago destroyed during the construction and subsequent reconstructions of the thran and its wallhouse.

By Fástred

TrepûraLádo College, Trepûra, Shôrkýnè; 11 Ilvín TR709

“Bookworm!”

Tára looked up from the rutter she had been examining, and saw a handsome young man standing on the other side of the long table she at which she was seated.

“Do you ever stop reading, bookworm?”, the young man queried.

Tára scowled.

“Hêral, do you ever read at all?”, she replied.

“Not if I can help it”, Hêral quipped.

Tára shook her head. Hêral was an excellent sailor, and had a natural talent for navigation by sight, but he seemed totally uninterested in the scholastic aspects of pilot’s study. Tára wondered why he had been sent to the College at all.

By Fástred

Priest of Navéh

Wandering rural travellers, the Night People are well-known, little understood, and widely hated or feared. The night people travel in family groups in black wagons festooned with brightly coloured flags and painted images. Periodically, they stop to trade with local villagers, and occasionally they tarry for a while, hosting nightly revels until the authorities drive them on because of an increase in local crime.

The night people are known for their strange powers. Usually there is a seer among them, and they are great gamblers, dancers and tellers of tales. It is considered bad luck to kill a Night Person; the murderer is almost always found dead within a short time. Common folk look upon the Night People with a mixture of fascination, dread, and loathing. Landless and unprotected, they are the lowest of the low, yet the possess strange powers and always have thrilling tales beyond the local area.

By rbs

BeldaThe use of Tuzyn's Reckoning for counting the years has spread to much of northwest Venårivè, but there remain many thinly settled areas where it is barely known. Indeed, in some places, the locals do not even regard the new year as starting on the vernal equinox. In the wilds of Huriséa and Quârphor, for example, the winter solstice marks the new year, for it is that dread night that lasts the longest, and thereafter the days grow longer.

Although only tribesmen may call the winter solstice the first day of the year, heeding the "Long Night" is a practice almost ubiquitous in the settled areas of Huriséa. Many fear it because it is a time when ghosts and other dead things may walk beneath the ebon skies of the solstice new moon.

One location where the Long Night is most seriously noted is Bélda, the triangle of land where the Tîrga and Denséy rivers come together. Along the banks of Denséy in this area lie several ancient barrows. The land around these barrows is unplowed, populated mostly by stray sheep and cattle.

By Fástred

Márden's Tale

It has been a great year at Keléstia Productions. As a special thank you to all our customers, we are pleased to be able to present an illustrated PDF version of our short story "Márden's Tale". This story, and the developing stories of Captain Márden's crew, provide an introduction to the forthcoming Maritime Series set of publications.

We look forward to providing you all with more material for HârnWorld, Venârivè, and other locations across Kèthîra in 2011.

By Fástred

Starlight

Janôra, Tríerzòn, 7 Savôr TR706 (Day after the Kesémè)

Tára looked up at the roof of the temple’s massive main hall. It was studded with countless jewelled 'stars', interwoven with metallic patterns that were so complex that following them often led one to confusion. She had often considered these patterns, and wondered at the work that had gone into them, as well as their meaning.

By Fástred

Port of Káldôr

This article regarding a possible port for the Hârnic Kingdom of Káldôr was written by N. Robin Crossby and Peter Leitch in 2003.

As it relates to matters post tr720, its is considered "Hârn Heresy"; that is, it is not considered 'official' canon, but rather is speculative material that a Gamemaster may choose to use or not as they see fit.

By Fástred

Janôra Region

Janôra, Tríerzòn, 10 Laránè TR702

“Tára!”

“Tára…!”

An old woman hurried along a long wooden corridor, calling as she looked worriedly from side to side.

“Where are you girl?”

She halted at the foot of a long staircase that disappeared up into the gloom.

“Are you up there again, Tára? You know your father doesn’t like you going up there!”

She waited, but heard nothing.


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