Harshlands has been running for many years and has been visited by some Harniacs, some who stay and others who do not. Ultimately my goal as one of the games administrators is to offer a place where one can live in Harn and experience it in all its grit.
The greatest set back in an online world is the fact that you do not get that GM/Player sitting around the dining room table gaming feel. The GM is usually working on the world and functionality of the game for the Player and any responses to Player questions/requests are usually next day/week scenario's which leaves the Player in the seat of the instigator with other Players reacting to them most of the time since the GM is rarely right there to bounce off of.
This creates an interesting situation for the Players who can do what they wish within the world and see what happens. Many times other Players will become involved either on purpose or in reaction to actions taken by a Player.
A wonderful weave is created and it can flourish if nurtured.
Alot of gamers would call Harshlands a big chat room. However alot of role-playing is talking. The game offers many tools to role-play and even adventure if that is ones wish with a wounds based combat system which will be familiar to HarnMaster enthusiasts.
This is just me rambling. I figured since Robin made his site interactive I should do the courtesy of at least contributing.
Keep it Harsh, Harniacs.
- Fred aka Blackhorde