Sponsorship in Chelémbian society

Daniel's picture

I wonder if some more details could be given about the nature of the relationship between a sponsoring clan and the recipient, particularly in Chélemby's towns and in the capital, where the sponsoring clan is not the local government.

For example, would a sponsored craftsman be obliged to deal only with the clan and its allies? What percentage of his profits would be paid to the clan? If he ran into financial difficulty, would the clan bail him out? If sponsorship is withdrawn is it then illegal for him to operate his business?

And then what about a religious institution such as the temple of Peoni, which is sponsored by a number of clans? Would the temple have greater or lesser autonomy as a result of sponsorship being spread over more than one clan?

I hope that is not too many questions.



Peter's picture

Interesting thoughts...

naturally with the individual (informal) nature of the client-clan relationships, there is alot of scope for variation, but here is my thoughts

Craftsmen/Clansmen in towns/cities are an interesting case; I would expect they could be considered the same as a guilded franchise on Tia-Nalari clans (The clans collects a tenth of gross revenue). They have the protection of the Tia-Nalari clan and in many cases the franchise itself is possible due to the support of the clan. (This is much the same as guild taxes in feudal states)

In addition Craftsmen/Clansmen would pay the various taxes required to the local testrad who governs the location.

Remember Tia-Nalari clans are on the myriad of Testrads (councils) that govern individual aspects of all aspects of Chelembian government. Thus there can be of political activity behind the scenes, should a Tia-Nalari clan wants a particular decision. The more important the decision, the more influence a Tia-nalari clan (and their Allies) will bring to bear.

Sponsored clansmen will also benefit economically. Effectively being able to buy "wholesale" from other clansmen (craftsmen, farmers, mercantylers or whatever) from both the Tia-Nalari clan, plus other Tia-Nalari clans in the same trading alliance.

It is also worth remembering that Tia-Nalari clans who hold concessions, have a significant advantage with trade. Not only to they avoid import duties, but they also avoid bonding and hawking fees.

I believe the individual holds a franchise not the clan. However if he is on clan land he needs clan approval, and if it is on common land he needs Testrad approval. The Tia-Nalari clan can influence a Testrad; but more inportantly, the Valhakkar can remove their Tia-Nalari protection of the individual which considerably changes his legal status. I suspect a clansmen will do whatever they can to remain on good terms with his Valhakkar.

If the Tia-Nalari clan holds a concession. There will also be potentially a standing demand for goods from the clan's mercantylers who will consolidate goods in preparation for the next shipment.

Other clans in the trade alliance will benefit economically from Kanthusen (trading posts), concessionaries and ships from other alliance members.

as far as religious clans. Generally religion is an individual thing and up to the individual adherant (who will generally pay 10% of his gross income as a tithe).

for example:
about 10% of chelembians worship Peoni; each of these will generally pay 10% of their gross income. Similarly for Halea (10%), Larani (5%), Agrik (5%)

This can vary somewhat, for example, Peonians are largely rural farmers, whilst Haleans are middle class townsfolk.

There is an interesting point will be some adherants who will worship (or at least give lip service to) multiple dietes.

Also Sarajinian tithes will be distibuted among the various religious clans; Agrikan support will be split among the 3 different Agrikan religious orders.

In addition, most most of the chelembian Haleans will be from clans Ekatriasa and Hlandes; most Agrikans will come from clans Paserin and Noordsen.

It is also worth remembering that Agrikans, Laranians and Haleans will have a relatively small number of temples, whereas Peoni and Sarajin will have large number of smaller churches.

I hope this helps...

Daniel's picture

Cheers, Peter. I was thinking as well that the nature of each particular relationship would vary a lot.

After writing those questions, I found an answer to one of them: in the Koladis and Evanekin articles, it says that businesses pay 5% to their sponsoring clan, instead of guild dues (plus 5% to the local government). I imagine Chelemby city would be the same.

As an aside, is or was your game (either as player or GM) set in Chelemby? If so, I'd be interested to hear what the campaign involved.


Peter's picture


I don't have any gaming going at the moment.

But I have been researching Ivinian culture alot. Coming from a non-scandanavian country, I have found that the Ivinian society dynamics are fundamentally different to feudal kindgoms.

I have been working on a fanon for Tawheim (Orbaal) for a while. The Valhakkar has travelled widely and brought the customs of many lands to his court. I have been looking into possibilities and many of these likely come from other Ivinian cultures (eg: Chelemby, Harbaal, Selbenvaal)

With that said, it could be argued that Chelemby is a special case. It has an Ivinian foundation, but has elements from various neibouring cultures (largely feudal).

I have been looking at elements to include in possible campaigns. One that I was thinking was the players escorting one of the clan's Husgaren. This Husgaren is a key advisor for the Valhakkar. So will visit various Nalards, Kanthusen (trading posts), travel on ships, conducting diplomatic/political missions, explore possible new markets etc (naturally there will be those who oppose clan activies for various reasons).

When you design a campaign in Chelemby, don't forget the clan ties to other branches of the clan in other countries such as Harbaal, Ivinia, Orbaal, Quaphor etc. They can add alot.