Shorkyne regional interactive map
Fantastic stuff, and I'm still working through it all. Like a dog with too many bones, I keep switching from one to the other.
On the Shorkyne regional interactive map, TRZN F1-G1 border, right below the MONTIVEL label, there is a mismatch between the two "panels" F1 and G1, wherein G1 has a lake and F1 not. I could call it Kelestia's most bizzaro strike-slip fault, and wave my hands around, but figure it should be easy enough to correct. Rest of the seam between F1 and G1 is detectable, but immaterial.