Our third preview of the new HârnMaster deals with one of the most iconic aspects of the game system: its combat rules. HârnMaster is well-known for its realistic combat in terms of both its combat options and its combat results -- and today's preview will leave no doubt that the new HM's combat rules excel in both areas.
For the first time in any HM edition, weapon and attack precision are taken into account via the new Zone Dice (ZD) mechanic. Also, finally, a combatant's Strength gets the attention it deserves by receiving considerable influence on weapon damage.
In the 3-page preview brochure, we take you on a tour through the new HM's Injury Routine, covering all rules steps like body location, armor protection, damage determination, and injury effects along the way. We've also added a section on the expanded possibilities of Tactical Advantage.
The brochure can be downloaded from the Free Stuff→Previews section. We hope you enjoy reading it. If you want, you can even fight out a small-scale tabletop duel with it, using the provided broadsword and armor statistics. Let us know what you think!
In case you missed our previous preview articles, they can be found here: Preview 1, Preview 2.