Noituac's Storm (Neutral / VI) irks me. I have wanted to rewrite the spell description for some time.
Here is my revision.
Noituac's Storm (VI)
A spell which creates an interdimensional vortex which is drawn to major sources of magical energy nearby, drawing them into it and displacing them elsewhere in Kelestia.
The vortex begins at 1d4+2 metres diameter. The more magic it absorbs, the bigger it grows at a rate of +1d6 metres per spell, energy source, or caster absorbed. Spells absorbed by the vortex are dispelled. Victims (casters and artefacts) are ejected, intact, in a location literally determined by the needs of plot, after 1d10 confusing hours, and an objective lapse of 1d20 days. Basically, they're tripping the whole time. If all magical energy sources in the vicinity are absorbed, the vortex typically “consumes” itself and vanishes from the plane it has been conjured to, leaving behind only mundane, ordinary people wondering what just happened.
Victims are never physically or mentally harmed, though the vortex is likely to leave some energy artefacts (and casters) in a magically depleted state, depending on the needs of the plot and how helpless the GM needs them to feel at the point where they are deposited. Optionally, casters may suffer from Aural Shock from the exposure to the vortex.
Since the nearest major source of magical power is likely to be the caster, actually casting this spell is often a really stupid idea. As is, the spell is merely considered to be a rumour – a trap set in a “Rigged” magical tome or artefact, set to activate if read or activated. Stories about the Storm often serve as a warning to the incautious (if you haven't noticed, “noituac” is “caution” reversed) and the hubristic.
Time: (15-CSI) seconds
Range: See above.
Duration: See above.