Falling-Net Spider
This is the beta-version. I am open to another name. What's b/s? What's too powerful? What information is lacking? Is this too difficult to use?
Falling-Net Spider
This huge spider is something that ought not to exist; unfortunately for less alert hunters and foragers, it does. The Falling-Net Spider, like many mundane spiders, weaves ingenious traps despite an inability to think or reason. It has the ability to weave cords of web of varying thicknesses as necessary. These webs are not particularly sticky, though. Thus, the Falling-Net Spider relies on entanglement for its trapping.
The spider will weave a great web of erratic shape; as irregular polygons and/or curves. The shape isn’t as important as area of coverage. It typically weaves a pattern that covers a 10’x10’ area. The perimeter of the ring is a semi-rigid, 2-inch diameter cord of thick webbing, providing a semi-stable form for the net. While weaving the net, the spider connects suspension points along the web perimeter to a strong central cord that comes up from the center of the net. It will then expel more length of this thick cord, climb a tree canopy (or other elevation) and hoist the net. From there, the spider will expel as much cord as necessary to reach a vantage point.
The final element of the trap is the expulsion of some venom on the ground beneath the net. The venom is actually a volatile organic compound, mimicking the odor of mast for herbivore fauna. With the bait placed, the spider retreats to its vantage point and waits to cut the cord.
Once prey is entangled, the Falling-Net Spider rushes forth to bite its prey. The venom is a great mercy to the prey, despite the pain of being impaled with terrible fangs nearly a foot long. It is first a fast paralytic, immobilizing the prey and short-circuiting its nervous system (and so it quickly loses all sense of pain), and inducing unconsciousness in 1 round per 25 lbs. of mass of the prey. Thus, even the largest of pheasants loses consciousness in 1 round, but a wild boar might take as many as 8 rounds before full paralysis and unconsciousness sets in. If excessive prey is captured, it will cocoon the extras and suspend them in the tree canopies for future consumption.
The real horror begins after the prey passes out, and it is slow and gruesome. Gradually, the innards of the prey begin to liquify. The full process takes 24 hours. For the first 6 hours, organs have suffered surface damage but might heal over time if treated. After 6 hours, however, no mundane healing will restore organs to functionality, and after the full 24-hour period, the spider is ready to sink its fangs into the belly of its prey and drink the grim nourishment. It will leave the husk, and once it has nothing left to eat, the spider moves to a new location, properly sated. 200 lbs. of prey will sustain the spider for 1 week.
The Falling-Net Spider is shy and will flee conflict rather than fight, unless its meals are threatened. When fighting, it employs two main tactics. In its simplest form of aggression, the spider faces prey head-on, leaving its chiton-covered head facing its foe, as it is its best-defended body part, as are the front four chiton-covered legs. In this stance, it simply seeks to lunge and bite.
Its deadlier form of attack also exposes its more vulnerable body parts. The spider will very quickly rear up on its hind legs, spread its forelegs, and pounce onto its prey. With a successful Grab, it rolls onto its back and wraps all eight legs around the prey, then bites in Close combat with its deadly, venomous fangs. This tactic is ill-suited against multiple opponents (as it will be considered prone) and is quite vulnerable to the Counterstrike defense.
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Great details
From the discussion over the last two days, I became inspired to start working out a giant spider's Zone Location table this morning and just now came to post it—to see your Falling Net Spider!
I like all your combat details and the web etc—I want to spend more time looking it over. Is the poison HR2 or HR3, btw? (I'd lean towards HR3, even for a lethal poison).
Also, I think you have the ML of the ATK and DEF columns flipped, perhaps? That is, ATK should be 55 and DEF •|55? (no Blocks, only Counters).
I do like the physiological detail of your locations. I used a 10-zone table (Medium), like you, but opted for a more general "Leg" zone name. In any event, here's my first draft of the ZN and LN:
ZN.....LN......LOC
1.......1–5......Leg 1
.........6–10....Leg 2
2.......1–10...Head
3.......1-5......Leg 3
.........6–10...Leg 4
4......1–10...Thorax
5......1–5.....Leg 5
........6–10...Leg 6
6–9..1–10...Abdomen
10.....1–5.....Leg 7
.........6–10...Leg 8
I hadn't started considering the Shock numbers, but would follow your lead, here.
Given how most (all?) spiders have those front two legs thrust far out in front of them, I decided to tuck the Head location behind the ZN1 of Leg 1 and Leg 2. This would also lead to the -10 Aim penalty occurring if the attacker wants to bypass these front two legs and have the zone die roll start at the head's ZN2 (kind of like reaching through/beyond these flailing legs...).
Smaller spider
I meant to share this, too: if you want to have a smaller giant spider, such as a 6-ZN version, the following Zone Location table replicates the above 10-zone proportions.This is an example of how you can play around with the d10 roll of the LN to arrive at certain percentages:
ZN.....LN......LOC
1.......1–3.....Leg 1
.........4–6.....Leg 2
........7–10....Head
2.......1–2....Head
.........3–5....Leg 3
........6–8.....Leg 4
........9–10....THX
3.......1-4......THX
.........5-7......Leg 5
.........8–10...Leg 6
4–5...1–10...ABD
6.......1–4.....ABD
.........5–7.....Leg 7
.........8–10...Leg 8
Agreed-to-All
So yes, the ATK/DEF as you wrote it is correct. No blocks. Just Dodge and Counterstrike. I like the legs-forward idea. I have higher amputations at joints, as the joints are unarmored. I have no frame of reference on the poison, so I'll bump that to HR3.
Perhaps the smaller spider could be for the male variant?
Poison
I would have to defer to an expert on the poison lethality, too, but, from a game balance perspective, HR2 is nearly "auto-death", right? But you could experiment with HR2, because at least PCs have a shot at Fate Rolls.
Here's an 8 ZN version you could also use for a male if you think the 6 ZN version is too small:
ZN.....LN......LOC
1.......1–4.....Leg 1
.........5–8.....Leg 2
........9–10....Head
2.......1–6....Head
.........7–10....Leg 3
3.......1-4......Leg 4
.........5–10...Thorax
4.......1-2......Thorax
.........3–6.....Leg 5
.........7–10...Leg 6
5–7...1–10.....ABD
8.......1–2.......ABD
.........3–6.....Leg 7
.........7–10...Leg 8
Include ABE?
Should a giant spider have ABERRANCE? I mean, people know what spiders look like, so maybe no. But no one has seen the face of one the size of a basketball, with fangs as long as butcher knives, so maybe yes. ABE 1?
ABE
Yes, I would give these giant spiders ABE—1 sounds good. Of course, as page-401 entry discusses, ABE can be tweaked according to the spirit of the campaign (e.g. some might want to give dragons ABE).
You might introduce the idea of ABE 0 (not mentioned in the HMK Advice section). This would induce a Fear Roll, but without the near-automatic Psyche level trauma induced by the table on page 187, right? Perhaps such quasi-natural giant spiders like this could have such an ABE0—frightening, but not so much as the various Ivashu etc.