Different injury table

I've been experimenting with different ways of doing injury tables. I included frame size as a factor. So someone with a massive frame is slightly more resistant to damage. By stacking it vertically could also allow for more symbols per damage category range. I could put a heart and a spade. The heart represents a stamina/endurance check, the spade a fumble.
The table is just a concept, so the impact damage and all the other stuff isn't fully complete. I'm thinking of expanding it to six colors, and each damage level represents 1d6 injury point roll. So a black level would do 6d6 injury points of damage.
Interesting....
Hi Brimstone...
These are certainly interesting....
Sadly I'm not best qualified to give feedback on combat stuff...
But thanks very much for sharing this with everyone.
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Fástred na Beréma,
Rówanti na Sávè-k’nôr
I also explored the way the
I also explored the way the injury table was done in 3rd edition, but added six color injury levels and a method for frame to effect injury point damage. The usefullness of a universal table is demonstrated on endurcance checks. Instead of just testing a stat straight, to see if you live or die on a kill result (a heart on the table I made), you can have multiple results like Stun, KO, and Kill. Different tables could easily be made for each of the weapon aspects.
http://www.scribd.com/doc/2525991/Pure-Injury-Table-version-5
I do this for fun and enjoy sharing. It entertains my brain.
Four damage level injury table
Here is a four damage level injury table. Still my favorite injury table is 1st edition HarnMaster, so it has a lot of that influence. No fire or frost though, I have to do that seperate, but I think the trade off is worth it.
http://documents.scribd.com/docs/2b410nfw8e8dvf1250n3.pdf