New Campaign Help
I have an old campaign set in Kanday. One of the players from that campaign wants to go back and play his character again. He is a Shek-Pvar with a long (checkered) and interesting history. I had a look and it is too hard to restart that campaign, but I pulled out the North Western maps, and said were do you want to play. The pin landed on Chelemby. Part of the campaign with the S-P, was he acquired a amulet that opened up a door to a pocket dimension that contained his late masters library. So the plan is he goes to the pocket dimension, but does not know how to use the key, so he comes out at Chelemby. He has already met the villian in the story, being a research partner of his former master, who is after the library/research.
I am toying with the idea, of him not going straight to the island, but a tour of the meta-universe. But that could be too much effort in reading up on new rules, and working out a scenario for his drop in. The other players are willing to jump in to one off character shoes, but the idea sounds good but it could be too much work.
I discussed with the players that this S-P character would be the linch pin of the campaign, as he tries to make his way back home.
The villian will somehow follow him (?), and pursue him across the land.
So the reason for the post, is some help in keeping the campaign on the island, to properly get the use from the material. And most important some idea's for a drop in campaign like this.
There is probably lots of holes in this idea, the if I can accomodate the players wishes of keeping his S-P and gaming in a new location.
Another idea that occurs to me with this writing, is that he could get in a fight with the villian in the pocket dimension and flees or is forced out, and arrives at Chelemby.
Its a long shot I know, asking this but I figure why not, normally I would spend hours trying to nut it out, but I am pushed for time, and people could have a good ideas.