Orbs of Lisana

Allan, 24 Mar 2008, 02:23 AM
Hi, has anybody worked on the game mechanic's for the contents of these items.
To be found on Treasure 21.
I have never been a rules person enough to work out details like these.
Thanks
Hi, has anybody worked on the game mechanic's for the contents of these items.
To be found on Treasure 21.
I have never been a rules person enough to work out details like these.
Thanks
orbs
I haven't, but it looks like a good candidate for a write up here on the web-site. Would you like to tackle it Allan? :)
Sorry
Unfortunatly I am not a rules GM. I am converting and running the Sanctuary adventure by Keith Done, and a similar effect is in that module, but for D&D stats. So I was looking in Gold and remembered the Orb's, but they have no mechanics. I either needed the info for tonight or more likely next week.
Allan
Orbs
OK, this is just a quick something..
The first thing to consider is the mechanic of using these things. They are essentially hand grenades, which means a thrown missile weapon. You'll simply use the combat rules already available. Then there are the effects.
All that we're given is that these things explode. I'm gonna say they have a blast radius of either 5 (65%) or 10 (35%) feet, meaning that most orbs only affect the hex that they land in, while a few can affect the hex and all surrounding hexes.
For those caught in the blast:
Fireball (mundane fire, not ethereal). 3d6 fire damage to all hit locations. (GM must use common sense to determine what locations on a character are hit by the blast. There is also a chance of flammable clothing/items catching fire.
Knockout gas. If inhaled victim must grows dizzy (dizziness results in a -10 EML penalty, including intitiative) and loses consciousness in half of Condition SI rounds. Use the rules listed under SHOCK in the glossdex to handle recovery of consciousness. See the SWIMMING rules in HarnMaster Gold: Player's Edition for information on holding one's breath.
Poisonous gas. See the DISEASE rules in HarnMaster Gold: Players Edition for rules on poisons. Again, the holding your breath rules apply.
Acid. 5d6 fire damage to exposed skin. Clothing and items also take damage but this does not generally transfer to the victim. Permanent disfigurement a distinct possibility.
Oil. Any characters in or traversing through the affected hexes make stumble rolls at -10 eml
ello
ok SOME sort reaction? :)
Sorry again
Thanks,
The knock out gas is great. And its going in next session, so next week. Just changed the delivery to a clay pot with chemicals that mix on breaking and result in the cloud.
Thanks again.
Sorry to be obtuse , but...
The Treasure article you mention, which publication is it in?
The man who WOULD NOT be king.
what publication?
HarnMaster Gold: GM's Edition
Thank you for the info...
I must admit that after I bought HM1 I never upgraded.
I assume that HM Gold(GM edition)will be the final incarnation of HM? I must admit that with the limited funds available for my hobby I can't afford to keep upgrading rule-sets every few years.
The man who WOULD NOT be king.
There are no plans to
There are no plans to upgrade the rule system. Expansions to the rules, covering new ground are hopeful, but not new version of what's already published.