Different injury table
I've been experimenting with different ways of doing injury tables. I included frame size as a factor. So someone with a massive frame is slightly more resistant to damage. By stacking it vertically could also allow for more symbols per damage category range. I could put a heart and a spade. The heart represents a stamina/endurance check, the spade a fumble.
The table is just a concept, so the impact damage and all the other stuff isn't fully complete. I'm thinking of expanding it to six colors, and each damage level represents 1d6 injury point roll. So a black level would do 6d6 injury points of damage.