House Rule: Utility Karma
Just wanted to throw this idea out here. Used this rule in a session recently and the players enjoyed the concept.
Utility Karma. When player scores a CS on a mundane task and the CS scored offers no substantial advantage to the player, the Story Guy records that the player now has +1 point of Utility Karma. Story Guy may use one point of the player's Utility Karma to increase the success of a player's roll, e.g. a CF to MF, MS to CS, etc.
Certainly not a technical rule -- fun though, in my opinion.
Often players petition for the Utility Karma to be used. To avoid this, the Story Guy may choose not to bother telling the players that the rule is in effect. Alternatively, Story Guy may leave the decision of when to use the Utility Karma solely in the player’s hands.