I am new to Harn, and I am working on understanding Pvaric convocations, to include in our game.
I got excited by the system and have ideas.
I noted that not all elements are given as example spells (Earth and stone in this topic). It feels like these types of effects would fall into Fyvria, but all of the provided spells feel like they are only affecting the living world of plants and animals, and the earth effects are about the soil's fertility (really cool), not stone.
Am I missing an understanding of the convocations? Is something like an earthen wall or shattering a stone not done? (I know it's our game and we can do whatever we want, but before forging my own flavor, I want to understand the core concept and power levels)
I looked at Jmorvi, but its metallic focus seems to preclude stone.
So, if I want to enrich the setting with some additional elemental effects, is it unbalancing (out of theme?) to have stone walls, mini-earthquakes, mud field spells?
Also, mechanically, Ethereal Earth I imagine would function similar to ethereal fire in damage if someone "walked" through it, but what would that feel/look like?
Thank you for your time and consideration. :)